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GameStar 2006 January
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lvl13_setup.exe
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System
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Conversations.ini
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INI File
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2004-08-11
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31KB
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1,112 lines
[SwatGame.ConversationManager]
DefaultInterLineDelay=0.3
[TestConversation]
Line=(Speaker=Player,Speech=None)
;-----------------
; GLOBAL
;-----------------
[MissionSuccess]
Line=(Speaker=TOC,Speech=toc_MissionCompletedSuccess)
Line=(Speaker=Player,Speech=ld_MissionDoneSuccess)
[MissionFailure]
Line=(Speaker=TOC,Speech=toc_MissionCompletedFailure)
Line=(Speaker=Player,Speech=ld_MissionDoneFailure)
;---------------------------------------------------------
;m00 - TRAINING
;"Welcome to the Riverside Training Facility..."
[Train1]
Line=(Speaker=U1,Speech=Train1_1)
Line=(Speaker=U1,Speech=Train1_2)
;"This is the firing range..."
[Train2]
Line=(Speaker=U1,Speech=Train2_1)
Line=(Speaker=U1,Speech=Train2_2)
;"A good thing to Practice is the so-called failure drill...When you are finished continue to next"
[Train2_ShortRange_InOrder]
Line=(Speaker=U1,Speech=Train2_3)
Line=(Speaker=U1,Speech=Train2_4)
;"A good thing to Practice is the so-called failure drill..."
[Train2_ShortRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train2_3)
;"Not Bad! The button on the left will reel in the target..."
[Train3]
Line=(Speaker=U1,Speech=Train3_1)
;"Whoa! That one was wild..."
[Train4]
Line=(Speaker=U1,Speech=Train4_1)
;"Your pistol is your backup weapon...When you're done, move on to the next..."
[Train5_MidRange_InOrder]
Line=(Speaker=U1,Speech=Train5_1)
Line=(Speaker=U1,Speech=Train5_2)
Line=(Speaker=U1,Speech=Train5_3)
;"Your pistol is your backup weapon..."
[Train5_MidRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train5_1)
Line=(Speaker=U1,Speech=Train5_2)
;"At long range accuracy becomes imperative...When you are finished on the range..."
[Train6_LongRange_InOrder]
Line=(Speaker=U1,Speech=Train6_1)
Line=(Speaker=U1,Speech=Train6_2)
;"At long range accuracy becomes imperative..."
[Train6_LongRange_OutOfOrder]
Line=(Speaker=U1,Speech=Train6_1)
;"Now you can see how hard it can be to control your weapon and remain accurate at this range?"
[Train7]
Line=(Speaker=U1,Speech=Train7_1)
;"Not bad. Remember, you are most accurate when you have a strong and stable firing position"
[Train8]
Line=(Speaker=U1,Speech=Train8_1)
Line=(Speaker=U1,Speech=Train8_2)
Line=(Speaker=U1,Speech=Train8_3)
Line=(Speaker=U1,Speech=Train8_4)
;Welcome to the grenade range.
[Train9]
Line=(Speaker=U1,Speech=Train9_1)
Line=(Speaker=U1,Speech=Train9_2)
Line=(Speaker=Wilson,Speech=Train9_3)
Line=(Speaker=U1,Speech=Train9_4)
;Flashbangs are designed to disorient people...
[Train10]
Line=(Speaker=U1,Speech=Train10_1)
;CS gas causes people's eyes to water...
[Train11]
Line=(Speaker=U1,Speech=Train11_1)
;Sting grenades pelt their targets with rubber balls that stun and disorient them.
[Train12]
Line=(Speaker=U1,Speech=Train12_1)
;Go ahead and try this door.
[Train13]
Line=(Speaker=U1,Speech=Train13_1)
;Heh, I locked it before you got here. We have multiple tools...
[Train14a]
Line=(Speaker=U1,Speech=Train14_1)
Line=(Speaker=U1,Speech=Train14_2)
;Nice work move on to the next door - We'll use a C2 charge.
[Train14b]
Line=(Speaker=U1,Speech=Train14_3)
;OK we're going all out...
[Train15]
Line=(Speaker=U1,Speech=Train15_1)
Line=(Speaker=U1,Speech=Train15_2)
;Now step back and blow it
[Train16]
Line=(Speaker=U1,Speech=Train16_1)
;Nice! I never get tired of that.
[Train17]
Line=(Speaker=U1,Speech=Train17_1)
Line=(Speaker=U1,Speech=Train17_2)
Line=(Speaker=U1,Speech=Train19_1)
;You'll have to learn about C2 on the job
[Train18]
Line=(Speaker=U1,Speech=Train18_1)
Line=(Speaker=U1,Speech=Train19_1)
;We are a life saving organization...
[Train19]
Line=(Speaker=U1,Speech=Train19_1)
;You are authorized to take down anyone who is aiming a weapon...
[Train20]
Line=(Speaker=U1,Speech=Train20_1)
Line=(Speaker=U1,Speech=Train20_2)
;Now that Hanson has given up...
[Train20b]
Line=(Speaker=U1,Speech=Train20_3)
;What do you know about the new Lead anyway?
[Train21]
Line=(Speaker=OfficerBlueTwo,Speech=Train21_1)
Line=(Speaker=OfficerRedOne,Speech=Train21_2)
Line=(Speaker=OfficerBlueOne,Speech=Train21_3)
Line=(Speaker=OfficerRedOne,Speech=Train21_4)
Line=(Speaker=OfficerRedTwo,Speech=Train21_5)
Line=(Speaker=U1,Speech=Train21_6)
Line=(Speaker=U1,Speech=Train21_7)
;If you're going to lead a tactical element...
[Train22]
Line=(Speaker=U1,Speech=Train22_1)
;"Nice to meet you too." "I don't think I quite heard you, Fields what did you say?"
[Train23]
Line=(Speaker=OfficerBlueOne,Speech=Train23_1)
Line=(Speaker=U1,Speech=Train23_2)
Line=(Speaker=OfficerBlueOne,Speech=Train23_3)
Line=(Speaker=U1,Speech=Train23_4)
Line=(Speaker=U1,Speech=Train23_5)
;Not that one, you knucklehead.
[Train24]
Line=(Speaker=U1,Speech=Train24_1)
;Are we speakin' the same language here? I said, behind me.
[Train25]
Line=(Speaker=U1,Speech=Train25_1)
;Don't make me come down there, Fields...Flashlight, blah blah
[Train26]
Line=(Speaker=U1,Speech=Train26_1)
Line=(Speaker=U1,Speech=Train26_2)
Line=(Speaker=U1,Speech=Train26_3)
;Beware of doorways. Most SWAT fatalities occur when the team is ambushed as they come through the door.
[Train27]
Line=(Speaker=U1,Speech=Train27_1)
;Line=(Speaker=U1,Speech=Train27_2) <--I think this line is CUT.
Line=(Speaker=U1,Speech=Train27_3)
;Alright. Behind these tires there's an open doorway. It's often best to scout out a room from a safe distance
[Train28]
Line=(Speaker=U1,Speech=Train28_1)
Line=(Speaker=U1,Speech=Train28_2)
Line=(Speaker=U1,Speech=Train29_2)
; Cut the train29_1 line because it refers to a cut feature
; Train29 was folded into 28 above
;When the team discovers a hallway while clearing...
[Train30]
Line=(Speaker=U1,Speech=Train30_1)
Line=(Speaker=U1,Speech=Train30_2)
;You now have two possible directions of travel....
[Train31]
Line=(Speaker=U1,Speech=Train31_1)
Line=(Speaker=U1,Speech=Train31_2)
;Good now tell the red team to fall in...
[Train32]
Line=(Speaker=U1,Speech=Train32_1)
;That's not what I asked. Try again.
[Train33]
Line=(Speaker=U1,Speech=Train33_1)
;No, that's not right. One more time.
[Train34]
Line=(Speaker=U1,Speech=Train34_1)
;Don't you listen? Tell Blue to stack up on the door. (Agitated)
[Train35]
Line=(Speaker=U1,Speech=Train35_1)
;Maybe you didn't hear me. Tell Blue to stack up on the door.
[Train36]
Line=(Speaker=U1,Speech=Train36_1)
;When you're ready to stop screwing around, let me know.
[Train37a]
Line=(Speaker=U1,Speech=Train37_1)
;Fine, wise guy. Figure it out yourself
[Train37b]
Line=(Speaker=U1,Speech=Train37_2)
;No, no, the other door.
[Train38]
Line=(Speaker=U1,Speech=Train38_1)
;No, you're goin' back where you came from now. Try goin' left at the intersection.
[Train39]
Line=(Speaker=U1,Speech=Train39_1)
;Ok. You can keep tabs on your officers when you are seperated...
[Train40]
Line=(Speaker=U1,Speech=Train40_1)
;Since you can essentially see through their eyes, it's not hard to command them from a distance...
[Train41]
Line=(Speaker=U1,Speech=Train41_1)
;Great. Let's continue.
[Train42a]
Line=(Speaker=U1,Speech=Train42_1)
;Head out of this room and stop about halfway up the stairs in the hallway.
[Train42b]
Line=(Speaker=U1,Speech=Train42_2)
;One of the most valuable members of your team is the sniper....
[Train43]
Line=(Speaker=U1,Speech=Train43_1)
Line=(Speaker=U1,Speech=Train43_2)
Line=(Speaker=U1,Speech=Train43_3)
Line=(Speaker=U1,Speech=Train43_4)
Line=(Speaker=Player,Speech=Train43_4a)
Line=(Speaker=U1,Speech=Train43_5)
Line=(Speaker=U1,Speech=Train43_6)
;When you are finished, continue up and go into the room...
[Train43b]
Line=(Speaker=U1,Speech=Train43_7)
;Well, that's it for the refresher course I had planned for you.
[Train44]
Line=(Speaker=U1,Speech=Train44_1)
[Train45]
Line=(Speaker=U1,Speech=Train45_1)
[Train46]
Line=(Speaker=U1,Speech=Train46_1)
[Train47]
Line=(Speaker=U1,Speech=Train46_1)
[Train48]
Line=(Speaker=U1,Speech=Train47_1)
[Train49]
Line=(Speaker=U1,Speech=Train48_1)
[Train50]
Line=(Speaker=U1,Speech=Train50_1)
[Train51]
Line=(Speaker=U1,Speech=Train51_1)
[Train52]
Line=(Speaker=U1,Speech=Train52_1)
[Train53]
Line=(Speaker=U1,Speech=Train53_1)
[Train54]
Line=(Speaker=U1,Speech=Train54_1)
[Train55]
Line=(Speaker=Wilson,Speech=Train55_1)
[Train56]
Line=(Speaker=Wilson,Speech=Train56_1)
[Train57]
Line=(Speaker=Wilson,Speech=Train57_1)
[Train58]
Line=(Speaker=Wilson,Speech=Train58_1)
[Train59]
Line=(Speaker=Hanson,Speech=Train59_1)
[Train30]
Line=(Speaker=Hanson,Speech=Train60_1)
[Train61]
Line=(Speaker=Hanson,Speech=Train61_1)
[Train62]
Line=(Speaker=Hanson,Speech=Train62_1)
[Train63]
Line=(Speaker=U1,Speech=Train63_1)
[Train64]
Line=(Speaker=U1,Speech=Train64_1)
[Train65]
Line=(Speaker=U1,Speech=Train65_1)
[Train66]
Line=(Speaker=U1,Speech=Train66_1)
[Train67]
Line=(Speaker=U1,Speech=Train67_1)
[Train68]
Line=(Speaker=U1,Speech=Train68_1)
[Train69]
Line=(Speaker=U1,Speech=Train69_1)
[Train70]
Line=(Speaker=U1,Speech=Train70_1)
[Train71]
Line=(Speaker=U1,Speech=Train71_1)
[Train72]
Line=(Speaker=U1,Speech=Train72_1)
;"Sweet! Donuts! Nobody told me there'd be donuts!"
[Train73]
Line=(Speaker=OfficerRedTwo,Speech=Train73_1)
Line=(Speaker=OfficerBlueTwo,Speech=Train73_2)
Line=(Speaker=OfficerBlueOne,Speech=Train73_3)
Line=(Speaker=OfficerBlueTwo,Speech=Train73_4)
;"Guess you're not a big fan of stealth entries. You can try the C2..."
[Train74]
Line=(Speaker=U1,Speech=Train74_1)
Line=(Speaker=U1,Speech=Train75_1)
;---------------------------------------------------------
;m01 - FOODWALL
;Rolled ConvFood1 into ConvFood2
;"That's our gun. TOC, this is entry team. Evidence secured."
[ConvFood2]
Line=(Speaker=Player,Speech=ConvFood1_1)
Line=(Speaker=Player,Speech=ConvFood2_1)
Line=(Speaker=TOC,Speech=ConvFood2_2)
;"Nice bench. This Niu must be a real tough guy."
[ConvFood3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvFood3_1)
;---------------------------------------------------------
;m02 - FAIRFAX
;"TOC, this is entry team. We're in the house and continuing on."
[ConvSilence1]
Line=(Speaker=Player,Speech=ConvSilence1_1)
Line=(Speaker=TOC,Speech=ConvSilence1_2)
;"TOC, this is entry team. We're in the house and continuing on."
[ConvSilence1a]
Line=(Speaker=Player,Speech=ConvSilence1_1)
Line=(Speaker=TOC,Speech=ConvSilence1_2)
;"This is one sick bastard. I don't want to know what's on those tapes."
[ConvSilence2]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence2_1)
;"Jesus. This is worse than the movies. Get that girl out of here!"
[ConvSilence3]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence3_1)
;"I don't feel good about this. Not one bit."
[ConvSilence4]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence4_1)
;"What is that smell?"
[ConvSilence5]
Line=(Speaker=OfficerRedTwo,Speech=ConvSilence5_1)
;"TOC, this is entry team. We tripped a booby trap..."
[ConvSilence6]
Line=(Speaker=Player,Speech=ConvSilence6_1)
Line=(Speaker=TOC,Speech=ConvSilence6_2)
Line=(Speaker=OfficerRedOne,Speech=ConvSilence6_3)
;"We need to disable it, or find another way in."
[ConvSilence7]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence7_1)
;"This is disgusting."
[ConvSilence8]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence8_1)
;"May want to take a close look at the doors before we blow them!"
[ConvSilence9]
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence9_1)
;"What's that smell? That is NOT teen spirit, people."
[ConvSilence10]
Line=(Speaker=OfficerRedOne,Speech=ConvSilence10_1)
;"This is disgusting. I mean, Python is pretty disgusting, but this is worse."
[ConvSilence11]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence11_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvSilence11_2)
;"TOC, this is entry team. We've found an unidentified female victim..."
[ConvSilence12]
Line=(Speaker=Player,Speech=ConvSilence12_2)
Line=(Speaker=TOC,Speech=ConvSilence12_3)
;after much ridiculous debate ConvSilence12_1 has been cut.
;"That's right Lisa. According to Police another female body..."
[ConvSilence13]
Line=(Speaker=TVReporter,Speech=ConvSilence13_1)
;"I'd just like to say, Melinda, if you can hear meàI love you very much..."
[ConvSilence14]
Line=(Speaker=WendyKline,Speech=ConvSilence14_1)
Line=(Speaker=WendyKline,Speech=ConvSilence14_2)
;"This is not going to be good for my skin, I know it."
[ConvSilence15]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence15_1)
;"Holy Sigmund Freud"
[ConvSilence16]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence16_1)
;"Creepy basement? Check. Creepy rat cages? Check."
[ConvSilence17]
Line=(Speaker=OfficerBlueOne,Speech=ConvSilence17_1)
;"Not a film I'd like to be in."
[ConvSilence18]
Line=(Speaker=OfficerRedTwo,Speech=ConvSilence18_1)
;"TOC, this is entry team. There's an additional suspect in here..."
[ConvSilence19]
Line=(Speaker=Player,Speech=ConvSilence19_1)
Line=(Speaker=TOC,Speech=ConvSilence19_2)
;"Entry team to TOC. We've found Melinda Kline. She's going to be OK."
[ConvSilence20]
Line=(Speaker=Player,Speech=ConvSilence20_1)
Line=(Speaker=TOC,Speech=ConvSilence20_2)
;"In the cellà there's another girl down there..."
[ConvSilence21]
Line=(Speaker=Player,Speech=ConvSilence21_1)
;---------------------------------------------------------
;m03 - CONVENIENCE STORE
;"This crap is worse than smack. Makes 'em crazy."
[ConvConv1]
Line=(Speaker=OfficerBlueTwo,Speech=ConvConv1_1)
;"Guess her Bonne and Clyde days are over."
[ConvConv2]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv2_1)
;"See, kids, this is why you should stay off drugs"
[ConvConv4]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv4_1)
Line=(Speaker=OfficerRedOne,Speech=ConvConv4_2)
Line=(Speaker=OfficerBlueOne,Speech=ConvConv4_3)
;"Man, she's tougher 'n some of the new recruits. Old school gangster."
[ConvConv5]
Line=(Speaker=OfficerBlueTwo,Speech=ConvConv5_1)
;"Your Bonny and Clyde days are over, honey."
[ConvConv6]
Line=(Speaker=OfficerBlueOne,Speech=ConvConv6_1)
;---------------------------------------------------------
;m04 - ABOMB
;"TOC, this is entry team. A lot of kids didn't make it out..."
[ConvAbomb1]
Line=(Speaker=Player,Speech=ConvAbomb1_1)
Line=(Speaker=TOC,Speech=ConvAbomb1_2)
;"This is why I don't let my kids go to rock shows."
[ConvAbomb2]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb2_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb2_2)
;"TOC, this is entry team. We've got a lot of injured civilians here."
[ConvAbomb3]
Line=(Speaker=Player,Speech=ConvAbomb3_1)
Line=(Speaker=TOC,Speech=ConvAbomb3_2)
;"I could use a stiff one right about now."
[ConvAbomb4]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb4_1)
;"So, this is what the kids are doin' for fun nowadaysà"
[ConvAbomb5]
Line=(Speaker=OfficerRedOne,Speech=ConvAbomb5_1)
;"I'm not much of a dancerà but neither is this one, now."
[ConvAbomb6]
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb6_1)
;"Bad hair day, chump?"
[ConvAbomb7]
Line=(Speaker=OfficerBlueOne,Speech=ConvAbomb7_1)
;---------------------------------------------------------
;m05 - AUTO GARAGE
;"Looks just like my old man's shop."
[ConvRepo1]
Line=(Speaker=OfficerRedTwo,Speech=ConvRepo1_1)
;"Nice outfit."
[ConvRepo2]
Line=(Speaker=OfficerBlueTwo,Speech=ConvRepo2_1)
;"Think we're good for a discount next time we need an oil change?"
[ConvRepo3]
Line=(Speaker=OfficerBlueOne,Speech=ConvRepo3_1)
;---------------------------------------------------------
;m06 - RED LIBRARY
;"We could use one of those at the precinct."
[ConvRedLib1]
Line=(Speaker=OfficerBlueOne,Speech=ConvRedLib1_1)
;"The ol' ratrace. Now I remember why I joined the force."
[ConvRedLib2]
Line=(Speaker=OfficerRedTwo,Speech=ConvRedLib2_1)
;---------------------------------------------------------
;m07 - BARBER
;"Looks like Baccus has a lot more..."
[ConvBarber1]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber1_1)
;"TOC, this is entry team. There's a full blown casino in the basement!..."
[ConvBarber2]
Line=(Speaker=Player,Speech=ConvBarber2_1)
Line=(Speaker=TOC,Speech=ConvBarber2_2)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber2_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber2_4)
;"What a setup!"
[ConvBarber3]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber3_1)
;"Wonder how much this place clearsà"
[ConvBarber4]
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber4_1)
;"Damn! It was wired to an alarm!" (if B1 trips alarm)
[ConvBarber5a]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber5_1_b1)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)
;(if B2 trips alarm)
[ConvBarber5b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_1_b2)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)
;(if R1 trips alarm)
[ConvBarber5c]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber5_1_r1)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)
;(if R2 trips alarm)
[ConvBarber5d]
Line=(Speaker=OfficerRedOne,Speech=ConvBarber5_1_r2)
Line=(Speaker=Player,Speech=ConvBarber5_2)
Line=(Speaker=TOC,Speech=ConvBarber5_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber5_4)
;"Take a closer look at that door." (if B1 responds)
[ConvBarber6a]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber6_2_b1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)
;(if B2 responds)
[ConvBarber6b]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber6_2_b2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)
;(if R1 responds)
[ConvBarber6c]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)
;(if R2 responds)
[ConvBarber6d]
Line=(Speaker=Player,Speech=ConvBarber6_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber6_2_r2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber6_3)
;"Check out that door." (if B1 responds)
[ConvBarber7a]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber7_2_b1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)
;(if B2 responds)
[ConvBarber7b]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber7_2_b2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)
;(if R1 responds)
[ConvBarber7c]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)
;(if R2 responds)
[ConvBarber7d]
Line=(Speaker=Player,Speech=ConvBarber7_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber7_2_r2)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber7_3)
;"Check out that door." (if B1 responds)
[ConvBarber8a]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber8_2_b1)
;(if B2 responds)
[ConvBarber8b]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber8_2_b2)
;(if R1 responds)
[ConvBarber8c]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber8_2_r1)
;(if R2 responds)
[ConvBarber8d]
Line=(Speaker=Player,Speech=ConvBarber8_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber8_2_r2)
;"Check that button out." (if B1 responds)
[ConvBarber9a]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber9_2_b1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber9_3_b1)
;(if B2 responds)
[ConvBarber9b]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber9_2_b2)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber9_3_b2)
;(if R1 responds)
[ConvBarber9c]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber9_2_r1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber9_3_r1)
;(if R2 responds)
[ConvBarber9d]
Line=(Speaker=Player,Speech=ConvBarber9_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber9_2_r2)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber9_3_r2)
;"Check out that button." (if B1 responds)
[ConvBarber10a]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber10_2_b1)
;(if B2 responds)
[ConvBarber10b]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber10_2_b2)
;(if R1 responds)
[ConvBarber10c]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber10_2_r1)
;(if R2 responds)
[ConvBarber10d]
Line=(Speaker=Player,Speech=ConvBarber10_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber10_2_r2)
;"Check out that button." (if B1 responds)
[ConvBarber11a]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber11_2_b1)
;(if B2 responds)
[ConvBarber11b]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber11_2_b2)
;(if R1 responds)
[ConvBarber11c]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber11_2_r1)
;(if R2 responds)
[ConvBarber11d]
Line=(Speaker=Player,Speech=ConvBarber11_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber11_2_r2)
;"Hit the buzzer and let us in." (if B1 responds)
[ConvBarber12a]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber12_2_b1)
;(if B2 responds)
[ConvBarber12b]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber12_2_b2)
;(if R1 responds)
[ConvBarber12c]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber12_2_r1)
;(if R2 responds)
[ConvBarber12d]
Line=(Speaker=Player,Speech=ConvBarber12_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber12_2_r2)
;"Hit the button. (if B1 responds)
[ConvBarber13a]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber13_2_b1)
;(if B2 responds)
[ConvBarber13b]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber13_2_b2)
;(if R1 responds)
[ConvBarber13c]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerRedOne,Speech=ConvBarber13_2_r1)
;(if R2 responds)
[ConvBarber13d]
Line=(Speaker=Player,Speech=ConvBarber13_1)
Line=(Speaker=OfficerRedTwo,Speech=ConvBarber13_2_r2)
;"Highground reporting. Shots are being fired at the perimeter..."
[ConvBarber14]
Line=(Speaker=Stairs,Speech=ConvBarber14_1)
Line=(Speaker=TOC,Speech=ConvBarber14_2)
Line=(Speaker=Player,Speech=ConvBarber14_3)
Line=(Speaker=OfficerBlueTwo,Speech=ConvBarber14_4)
;"Guess we don't need to ask how they cleaned their gambling take."
[ConvBarber15]
Line=(Speaker=OfficerBlueOne,Speech=ConvBarber15_1)
;"Entry team to TOC. We found Officer Walsh..."
[ConvBarber16]
Line=(Speaker=Player,Speech=ConvBarber16_1)
Line=(Speaker=TOC,Speech=ConvBarber16_2)
;"TOC, this is entry team. Checking out the laundromat now."
[ConvBarber17]
Line=(Speaker=Player,Speech=ConvBarber17_1)
Line=(Speaker=TOC,Speech=ConvBarber17_2)
;---------------------------------------------------------
;m08 - JEWELRY
;"TOC, this is entry team. There's a large number of heavily armed suspects..."
[ConvJewel1]
Line=(Speaker=Player,Speech=ConvJewel1_1)
Line=(Speaker=TOC,Speech=ConvJewel1_2)
;"Nice set up."
[ConvJewel2]
Line=(Speaker=OfficerBlueTwo,Speech=ConvJewel2_1)
;"Impressive."
[ConvJewel3]
Line=(Speaker=OfficerRedOne,Speech=ConvJewel3_1)
;"Bling bling!"
[ConvJewel4]
Line=(Speaker=OfficerBlueOne,Speech=ConvJewel4_1)
;"Bank robbers - so predictable"
[ConvJewel5]
Line=(Speaker=OfficerBlueOne,Speech=ConvJewel5_1)
;---------------------------------------------------------
;m09 - TENEMENT
;"Jesus. There's enough explosives here..."
[ConvTen1]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen1_1)
;"TOC, this is entry team. There's a large number of explosives here..."
[ConvTen2]
Line=(Speaker=Player,Speech=ConvTen2_1)
Line=(Speaker=TOC,Speech=ConvTen2_2)
;"Reminds me of boot camp. And not in a good way."
[ConvTen3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvTen3_1)
;"These guys are a lot more organized than I expected..."
[ConvTen4]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen4_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvTen4_2)
;"Oh, shit, and I thought I'd seen everything."
[ConvTen5]
Line=(Speaker=OfficerRedOne,Speech=ConvTen5_1)
;"TOC, we've found a graveyard in the basement..."
[ConvTen6]
Line=(Speaker=Player,Speech=ConvTen6_1)
Line=(Speaker=TOC,Speech=ConvTen6_2)
;"This place is giving me the creeps."
[ConvTen7]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen7_1)
;"What a piss poor excuse for a church."
[ConvTen8]
Line=(Speaker=OfficerBlueTwo,Speech=ConvTen8_1)
;"Ok, this is one bat filled belfry."
[ConvTen9]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen9_1)
;"Mother of godà those gravesà they're just children."
[ConvTen10]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen10_1)
;"This is religion? I don't think so."
[ConvTen11]
Line=(Speaker=OfficerBlueOne,Speech=ConvTen11_1)
;"This is a map...of the city! What the hell."
[ConvTen13]
Line=(Speaker=OfficerRedTwo,Speech=ConvTen13_1)
;---------------------------------------------------------
;m10 - HOSPITAL
;"Thank you, Terry. We're reporting live..."
[ConvHosp1a]
Line=(Speaker=Hospital_TV4,Speech=ConvHosp1_1)
Line=(Speaker=Hospital_TV4,Speech=ConvHosp1_3)
[ConvHosp1b]
Line=(Speaker=OfficerRedTwo,Speech=ConvHosp1_2,skippable=true)
Line=(Speaker=Player,Speech=ConvHosp1_4)
Line=(Speaker=TOC,Speech=ConvHosp1_5)
;"Thank you, Terry. We're reporting live..." (For secondary entrance.)
[ConvHosp1c]
Line=(Speaker=Hospital_TV6,Speech=ConvHosp1_1)
Line=(Speaker=Hospital_TV6,Speech=ConvHosp1_3)
[ConvHosp1d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHosp1_2,skippable=true)
Line=(Speaker=Player,Speech=ConvHosp1_4)
Line=(Speaker=TOC,Speech=ConvHosp1_5)
;"Cake anyone?"
[ConvHosp2]
Line=(Speaker=OfficerBlueOne,Speech=ConvHosp2_1)
Line=(Speaker=OfficerBlueTwo,Speech=ConvHosp2_2)
;---------------------------------------------------------
;m11 - ARMS DEAL
;"Undercover agent. My name is Jennings."
[ConvArms1]
Line=(Speaker=Player,Speech=ConvArms1_2)
Line=(Speaker=TOC,Speech=ConvArms1_3)
;"Highground reporting... The meet is a go, principals in position."
[ConvArms2]
Line=(Speaker=Highground,Speech=ConvArms2_1)
Line=(Speaker=Player,Speech=ConvArms2_2)
Line=(Speaker=TOC,Speech=ConvArms2_3)
;"Looks they wanted to test the goods."
[ConvArms3]
Line=(Speaker=OfficerBlueTwo,Speech=ConvArms3_1)
;"Just what we didn't needà"
[ConvArms4]
Line=(Speaker=OfficerRedTwo,Speech=ConvArms4_1)
;"Home sweet home."
[ConvArms5]
Line=(Speaker=OfficerBlueOne,Speech=ConvArms5_1)
Line=(Speaker=OfficerRedOne,Speech=ConvArms5_2)
;---------------------------------------------------------
;m12 - HOTEL
;"Christ, this place is wired."
[ConvHotel1]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel1_1,skippable=true)
Line=(Speaker=Player,Speech=ConvHotel1_2)
Line=(Speaker=TOC,Speech=ConvHotel1_3)
;"Tell the bomb squad they missed all the fun."
[ConvHotel4]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel4_1)
;"In ongoing news, the stalemate continues at the Old Granite Hotel..."
[ConvHotel5]
Line=(Speaker=Radio,Speech=ConvHotel5_1)
Line=(Speaker=Radio,Speech=ConvHotel5_2)
;"One down; this one is cut." (if said by B1)
[ConvHotel6a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel6_1_b1)
;(if said by B2)
[ConvHotel6b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel6_1_b2)
;(if said by R1)
[ConvHotel6c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel6_1_r1)
;(if said by R2)
[ConvHotel6d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel6_1_r2)
;"It's safe. That's two." (if said by B1)
[ConvHotel7a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel7_1_b1)
;(if said by B2)
[ConvHotel7b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel7_1_b2)
;(if said by R1)
[ConvHotel7c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel7_1_r1)
;(if said by R2)
[ConvHotel7d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel7_1_r2)
;"This is secure; one left." (if said by B1)
[ConvHotel8a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel8_1_b1)
;(if said by B2)
[ConvHotel8b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel8_1_b2)
;(if said by R1)
[ConvHotel8c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel8_1_r1)
;(if said by R2)
[ConvHotel8d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel8_1_r2)
;"That's four." (if said by B1)
[ConvHotel9a]
Line=(Speaker=OfficerBlueOne,Speech=ConvHotel9_1_b1)
;(if said by B2)
[ConvHotel9b]
Line=(Speaker=OfficerBlueTwo,Speech=ConvHotel9_1_b2)
;(if said by R1)
[ConvHotel9c]
Line=(Speaker=OfficerRedOne,Speech=ConvHotel9_1_r1)
;(if said by R2)
[ConvHotel9d]
Line=(Speaker=OfficerRedTwo,Speech=ConvHotel9_1_r2)
;"TOC to Entry team. We managed to access surveillance..."
[ConvHotel10]
Line=(Speaker=TOC,Speech=ConvHotel10_1)
Line=(Speaker=Player,Speech=ConvHotel10_2)
;"First bomb disabled."
[ConvHotel11]
Line=(Speaker=Player,Speech=ConvHotel11_1)
;"Second bomb down."
[ConvHotel12]
Line=(Speaker=Player,Speech=ConvHotel12_1)
;"Three done, one to go."
[ConvHotel13]
Line=(Speaker=Player,Speech=ConvHotel13_1)
;"That's all four."
[ConvHotel14]
Line=(Speaker=Player,Speech=ConvHotel14_1)
;---------------------------------------------------------
;m13 - DNA
;"That looks like what we're after. Take a look." (if B1 responds)
[ConvDNA1a]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_b1)
;(if B2 responds)
[ConvDNA1b]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_b2)
;(if R1 responds)
[ConvDNA1c]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_r1)
;(if R2 responds)
[ConvDNA1d]
Line=(Speaker=Player,Speech=ConvDNA1_1)
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA1_2_r2)
;"Always hated chemistry"
[ConvDNA2]
Line=(Speaker=OfficerRedTwo,Speech=ConvDNA2_1)
;"And they say science is boringà Not today, eh, class?"
[ConvDNA3]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA3_1)
;"Cloning freaks me out. But the world..."
[ConvDNA4]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA4_1)
;"There's my homework, professor."
[ConvDNA5]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA5_1)
;"So, this is what it's all about? Man, what a crazy world."
[ConvDNA6]
Line=(Speaker=OfficerBlueOne,Speech=ConvDNA6_1)
;---------------------------------------------------------
;---------------------------------------------------------